Required Course Readings

Bal, A. (2008). Communities of praxis: the SL and OLPC components of a mixed-reality primer. IR 9.0 – Rethinking Communities, Rethinking Place, Copenhagen. Retrieved May 11th, 2009 from http://imagearts.ryerson.ca/abal/pr/olpc_abal.pdf

Bers, M. (2007). Positive Technological Development: Working with Children, Computers and the Internet. MassPsych (51)1. Pp. 5-19. Retrieved July 2, 2008 from http://ase.tufts.edu/devtech/publications/masspsych.pdf

De Castell, S. and Jenson, J. (2006). Education, Gaming and Serious Play. In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/wj7m1802v44168kg/fulltext.pdf]

Eijkman, H. (2004). Contingency, curriculum and solidarity: a social constructionist response to the academic divide in Australian Higher Education. Retrieved May 11th, 2009 from http://www.pesa.org.au/html/documents/2004-papers/Eijkman_PESA_%20paper%202004%20Contingency,%20curriculum%20and%20solidarity.doc

Ginsburg, K. (2007). The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child. American Academy of Pediatrics. Retrieved May 4, 2009, from http://www.aap.org/pressroom/playFINAL.pdf

Hamm, S., and Smith, G. (2008). One Laptop Meets Big Business: The big idea of giving PCs to poor children has been challenged by educators and business. Here, follow the misadventures of One Laptop per Child. Business Week, June 5, 2008. Retrieved June 26, 2008, from http://www.businessweek.com/print/magazine/content/08_24/b4088048125608.htm

Harasim, L. (2006). “A History of E-learning: Shift Happened. In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/k7g58wtm11114811/fulltext.pdf]

Illich, I. (1971). Deschooling Society. New York: Harper Row. pp. 1-33. Retrieved May 4, 2009, from http://www.preservenet.com/theory/Illich/Deschooling/intro.html

Ito, M. (2004). “Mobilizing Fun in the Production and Consumption of Children’s Software.” In a special issue of The ANNALS of the American Academy of Political and Social Science 2005 on Cultural Production in a Digital Age. Retrieved May 4, 2009, http://ann.sagepub.com/cgi/reprint/597/1/82, (must be on campus or logged into http://my.ryerson.ca)

Ito, M. (2005). “Technologies of the Childhood Imagination: Yugioh, Media Mixes, and Everyday Cultural Production.” In Structures of Participation in Digital Culture. Retrieved May 4, 2009, from http://www.itofisher.com/mito/publications/technologies_of_2.html

Ito, M. (2006). Engineering Play: Children’s Software and the Cultural Politics of Edutainment. Discourse. Retrieved June 4, 2009, from http://www.itofisher.com/mito/EngPlay.pdf

Jonassen, D., Howland, J., Moore, J., Marra, R. (2003). Learning to Solve Problems with Technology: A Constructivist Perspective. Toronto: Pearson Education. p.p. 1-13.

Khan, J., and Bers. M. (2005). An Examination of Early Elementary Students’ Approaches to Engineering. Proceedings of the 2005 American Society for Engineering Education Annual Conference and Exposition. American Society for Engineering Education. Retrieved July 1, 2008, from http://ase.tufts.edu/devtech/publications/kahn-bers-final.pdf

Levesque, M. (2005). Hacking as Play. Unpublished Video Lecture. (URL to be provided in class. For CS8932 students only. Please do not share it.)

Luke, C. (2006). “CyberPedagogy”. In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/p4137nkw4w81t5g1/fulltext.pdf]

Maxwell, J. (2006). “Re-situating Constructionism.” In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/h235783264q32463/fulltext.pdf]

Nakamura (2000). “Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet”. In The Cybercultures Reader, Ed. David Bell. London: Routledge. Retrieved July 2, 2008 from http://www.humanities.uci.edu/mposter/syllabi/readings/nakamura.html

Nolan, J. (Forthcoming). “Songchild.Org: Cultural Play In Open Access Children’s Music.” Toronto/Montréal/Lille: Together Elsewhere/Ensemble Ailleurs. Pierre Tremblay and Louise Poissant eds. [to be handed out in class]

Nolan, J., and Levesque, M. (2005). “Hacking Humans: Data-Archaeology and Surveillance in Social Networks”. In Nolan, J., & Hunsinger, J. eds. More of Us and Less of You: The Political Economy of Power in Narrative Virtual Communities. SIGGROUP Bulletin.  Volume 25, No. 2. New York: ACM. Retrieved May 4, 2009 from http://tinyurl.com/49lzc4 (must be on campus or logged into http://my.ryerson.ca)

Nolan, J., and Weiss. J. (2002). “Learning in Cyberspace: An Educational View of Virtual Community.” In Building Virtual Communities: Learning and Change in Cyberspace. Cambridge: Cambridge University Press. P.p. 292-320.

Pausch, R. (2007). Really Achieving Your Childhood Dreams. Video Retrieved May 4, 2009, from http://www.youtube.com/watch?v=ji5_MqicxSo (1 hour); Retrieved May 4, 2009, from http://www.youtube.com/watch?v=RcYv5x6gZTA&feature=PlayList&p=BCD362F95A724D1E&playnext=1&playnext_from=PL&index=10 (10 min.)

Prensky M. (forthcoming). (Forthcoming). The Emerging Online Life of the Digital Native: What they do differently because of technology, and how they do it. Retrieved May 4, 2009, from http://tinyurl.com/aalvk

Prensky M. (2001). Fun, Play and Games: What Makes Games Engaging. Digital Game-Based Learning. Retrieved May 4, 2009, from http://tinyurl.com/6l3amq

Prensky, M. (2008). Backup Education: Too many teachers see education as preparing kids for the past, not the future. Educational Technology, Vol. 48 No 1. Retrieved May 4, 2009, from http://tinyurl.com/4a6o84

Prensky, M. (2008). Reasons To Let Your Kids Play Videogames Prensky Interview on Fox News Live

Sharples, M., Davison, L., Thomas, G., Rudman, P. (2003) “Children as Photographers: An Analysis of Children’s Photographic Behaviour and Intentions at Three Age Levels. Visual Communication, Vol. 2, No. 3, 303-330. Retrieved May 4, 2009 from http://vcj.sagepub.com/cgi/content/abstract/2/3/303 (must be on campus or logged into http://my.ryerson.ca)

Treviranus, J. and Roberts, V. (2006). “Inclusive E-learning.” In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/j23w5p49h23500h8/fulltext.pdf]

Warmoth, a. (1998). Education and the collaborative construction of social reality. Retrieved May 11th , 2009 from  http://www.sonoma.edu/users/w/warmotha/awcollaborative.html

Optional Readings

Bers, M. (2007). Blocks to Robots: Learning with Technology in the Early Childhood Classroom. New York: Teachers College Press.

Crain, P. (2003). “Children of Media, Children as Media: Optical Telegraphs, Indian Pupils, and Joseph Lancaster’s System for Cultural Replication.” New Media: 1740-1915. Lisa Gitelman and Geoffrey Pingree (eds.). Cambridge, MIT Press. P.p. 61-80.

Haraway, D. (1984, 2006). “A Cyborg Manifesto: Science, Technology and Social-Feminism in the Late Twentieth Century.” In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/u531k271421h4940/fulltext.pdf]

Levesque, M. (2006) Hacktavism: The How and Why of Activism in the Digital Age. In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/l02u47w07137671v/fulltext.pdf]

Nakamura, L. (2002). “Cybertyping and the Work of Race in the Age of Digital Reproduction”. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge. P.p. 1-30.

Nolan, J. (2006). “The Influence of ASCII on the Construction of Internet-Based Knowledge”. In The International Handbook of Virtual Learning Environments. Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [http://www.springerlink.com/content/g4338gx58r431x40/fulltext.pdf]

Sandvig, C. (2006). The Internet at play: Child users of public Internet connections. Journal of Computer-Mediated Communication, 11(4), article 3. http://jcmc.indiana.edu/vol11/issue4/sandvig.html

Smith, E. & Selfe, C. (2006) “Teaching and Transformation: Donna Haraway’s ‘A Manifesto for Cyborgs.’ and Its Influence on Computer-Supported Classrooms.” In The International Handbook of Virtual Learning Environments.http://www.springerlink.com/content/k6631773724t8961/fulltext.pdf] Weiss, J., Nolan, J., Hunsinger, J. & Trifonas, P. eds. The Netherlands: Springer Ferlag. [

Willett, Rebekah(2007)’Technology, pedagogy and digital production: a case study of children learning new media skills’,Learning, Media and Technology,32:2,167 — 181. Retrieved May 04, 2009 from http://pdfserve.informaworld.com/165813_770885140_778585527.pdf.

Zorn, I. (2005). “Do Culture and Technology Interact? Overcoming Technological Barriers to Intercultural Communication in Virtual Communities.”  In Nolan, J., & Hunsinger, J. eds. More of Us and Less of You: The Political Economy of Power in Narrative Virtual Communities. SIGGROUP Bulletin. Volume 25, No. 2. New York: ACM. Retrieved May 4, 2009 from http://tinyurl.com/49lzc4